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Novice Karate Group (ages 8 & up)

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I’ve been thinking, about adding a progression system to a casual game, like unlocking new levels or abilities over time. Do you think this works well in the genre, or does it complicate things too much? How do you design progression that feels meaningful?

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Adding a progression system to a game can significantly improve its dynamics. When players unlock new levels or abilities, it creates a sense of growth. Leveling Up Together often uses progression in its games to give players a sense of accomplishment and motivation to continue playing. It’s important that each new stage is significant and matches the game’s difficulty, or else the progress may feel meaningless. This helps players feel they are moving forward and that their efforts are not in vain.

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